
I don't quite think you follow what I meant-or I don't follow your response-but it seems like it's the former. In a non-violent nature of the forum, Snakefist will slap snakeself with a sea creature of your choice (Kraken included, of course), if you're able to supply proof that any character playing Act4 or 5 is actually leveled at Act1.īalance in aRPGs may not be what you believe it to be, but Diablo 2 was carefully and lovingly protected from both low-level Item and Exp-farming, 'carrying' included - which is protection from boosting. This is not the first time Snakefist, a moustached kung-fu villain, is being threatened by an attack using water denizen. Protection from boosting and 'carrying' in Diablo2 is very strong, and making Act4 or 5 with Act1 farming is nigh to impossible - let alone that item drops wouldn't allow that for most classes (casters *could* play with low-end gear, but would still suffer of 5% Exp malus). Surely, you're aware of numerous low Set/Uniques that do drop in Act1 (including one beginning-to-endgame boots for Kick-Assassin).

Surely, you're aware that Gull, often an endgame mf% item for casters, often drops in the first levels of the game, and is pretty common in Act1. I'm finally in a position where I can start peeking at the new build, but from what I understand they cranked the curve way down, so I'm not sure it'll be much of an improvement on timesink until that's fixed up properly (especially not as my free time will be split up further, between writing and starting to finally throw together batches of mead).īeing a dev and all, you're surely aware that Act1 in Diablo ends with Clvl13, after which Exp gained drops throughout following 10 levels to hard-capped 5%, effectively making any Exp-farming on Act1 impossible.

So the higher challenge rating stuff wasn't really relevant outside of group Tarot play. With Martyr, you could get both with no real drawback (other than the glacial pace of leveling for those tasty passives in general). Sure you might have people hunting the Gull in Act 1, but they're not gaining experience in any appreciable amount while they do so.īasically, D2 you could pick XP or early act drops. So there was no way of keeping players in appropriate content, when it was simply most efficient to stick around there something that isn't a huge issue in Diablo 2 (I say that in present tense because the community yet lives). The issue with the previous build was that it lacked that protection (and lacked incentive to ignore the easy prey of "I can get the same relic drop chance here but it goes faster!").

there was in fact some miscommunication going on. Nobody deserves to be hit with my ex wife! )Īnd, yes. Now, if I'd said I'd slap you with a kraken it wouldn't be funny. Speaking of slapping someone with a fish is a joke.
