

This is due to the topography of the world the team have created. Combat is better this time around swords now clash and clang satisfyingly, and while it’s still a little too difficult to tell when a blow has really hit home, new kill animations at least give a semblance of contact to the proceedings.Ĭlambering off the beaten track is always where Bethesda’s open-world games shine, and though Skyrim is no different, navigating your surroundings feels significantly changed. It takes a little while to get used to hotkeying equipment and spells for each hand using the D-Pad, but we’re soon throwing back our own flames and dicing the Orc into steak-sized chunks. Here we get our first taste of the new dual-wielding weapon system. It is, of course, an ambush, and we’re soon clashing swords with a hulking great Orc, a wily archer and a fire-spewing mage. Heading along a riverside trail we soon encounter a seemingly uninhabited camp, and grab a few things from a treasure chest nearby.

It all seems initially like a scene from Bambi, but it’s not long before the spells and arrows start flying. Birds and crickets chirp, butterflies and bumblebees (both of which can be caught, insect fans) fly around your head, reeds wave in deep underwater lakes and rabbits, deer and foxes dart among the undergrowth. Heading out into the flora and fauna of northern Tamriel, Bethesda have clearly tried to make a world more full of life than any they’ve attempted before. Though a key early cutscene was clearly pulled from our preview build of the game, seeing our character’s bound hands suggested he’d had a rough time of it of late. We settle on a scraggy, greying Imperial and head on out into the snowy mountains. Both familiar to returning Oblivion fans and overwhelming in terms of choice and freedom, your options are near limitless as you fine tune the scars, weight, beards and jawlines of one of the game’s ten races. Read on as Tech Digest describe our first tentative steps through Bethesda’s massive new world.įiring up the character creation tool within Skyrim is, in many respects, indicative of what to expect from the game as a whole. And after just a relatively short play of the game, it seems as though there wont be room for anything else in my diary come Skyrim’s 11.11.11 release date. Her loss.īeing offered a 3 hour play of Oblivion’s true sequel, Elder Scrolls V: Skyrim, had me crossing out conflicting diary dates so fast that the pencil nearly caught fire. It was a revelation, and one only topped by its spiritual successor, Fallout 3. I sank literally hundreds of hours into Bethesda’s open-world RPG. I barely passed my first year at university, and I lay the blame for my half-hearted studies squarely at the feet of Elder Scrolls IV: Oblivion.
